Production sprint 2.3


Main focus this week was fixing the bugs of the characters and improving the player interface. 

For the character we had 2 big problems. Non working ragdoll and strange animations. For the ragdoll our main problem was the head. For some reason it was not connected to the rest of the body ( or it at least appeared like it didn't). After some searching and testing we found out it was due to a ridiculously small sphere collider. After changing that we also made some small tweaks to the other colliders which resulted in a not perfect, but way better ragdoll.


The other problem of the character were the animations. Tristan had to redo a lot of work in but they also got solved in the end. 


Another big change we made this week was in the UI. Here we tried making everything more understandable for the player.

So far for bugfixing. An improvement we started implementing was giving the character selection some more love. Removing the "boring" screenshots and making the characters more enjoyable to see and look at, this however is not yet completely finished.


We continued making props for the cell, etc. and fixing the lighting,  which will still need some work.

With this being the last week of production, we'll be  polishing the game from now on, most of the art is finished. We'll make some extra props to fill the level and we'll complete the UI/HUD and menu's.

We're nearing the end!

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